I design and build games that feel great to play. Two titles shipped on Steam. Comfortable with core mechanics, QA pipelines, level design, and team leadership. Experienced musician and creative writer. Based in Basking Ridge, NJ — available on both coasts and anywhere in the US.
A couch co-op puzzle adventure where two players explore a surreal house tour spiraling into a shifting maze of impossible architecture. Solve perspective-based visual puzzles by matching split objects across a shared screen.
High-energy arcade driving game set in an LA-inspired city. Perform skateboarding-style tricks in a delivery truck to bake goods on the fly, then deliver them to eccentric customers.
2D Metroidvania action-platformer. Play as Bessie the cow using milk-based abilities to escape an alien spaceship — built around progressive ability unlocks and environmental puzzle-solving.
Tank battle game where you play as a Roomba defending the house from evil intruders. Designed and programmed core gameplay mechanics and level design from scratch.
I'm Ean Stolzer — a recent USC Games grad who makes games that feel good to play.
My focus is QA and core gameplay mechanics: building the systems and processes that keep a game honest. I've worked across roles — designer, programmer, QA lead — and across team sizes from a 3-person indie sprint to a 30-person production pipeline.
I've shipped two games on Steam, led QA on a multiplayer co-op title, and spent four years building in Unity with C#. I also have a minor in programming and a habit of caring deeply about how things feel.
This summer I'm a Coding Coach at The Coder School, teaching game design fundamentals and the Roblox engine to kids. Outside of games I march with the USC Trojan Marching Band — performed at football games, concerts, commercials, and awards shows, and toured internationally in Central Europe. I'm also a lifelong musician and an avid creative writer, which means I think hard about pacing, tone, and what keeps people engaged.
Based in Basking Ridge, NJ — available on both coasts and anywhere in the US.
Skills & Tools
Experience
I'm actively looking for full-time roles in game design, technical design, and QA. I work well on small and large teams, ship things, and care about craft. I am also open to occasional project work.